The companies will get a chance to win prizes and pitch their ideas to venture capitalists during the event. They range from subscription-based companies to book discovery tools and interactive e-books to retail marketplaces.
The winner will receive $10,000 for first place, sponsored by Ingram Content Group, and $5,000 for second place, sponsored by Sourcebooks. They will be announced on Thursday, May 29.
The selected participants include:
• ACTIVE SPUD (http://www.activespud.com) is a ‘page to life’ company that publishes experience-based fitness and wellness books for children.
• ALTA EDITIONS (http://www.altaeditions.com) publishes interactive online cookbooks with a subscription-based offering.
• BENEATH THE INK (http://www.beneaththeink.com) provides exclusive technology that makes it easy for authors to embed additional content for readers to access which give readers more insight into the characters, places, concepts and words without leaving the page.
• BOOKMATE (http://bookmate.com) offers a subscription model for e-books directed towards users in emerging markets where piracy issues are rife.
• BOOKOPOLIS (http://www.bookopolis.com) is a book discovery tool and COPPA-compliant social network which encourages young students to develop a love of reading for fun.
• CHINESE CUBES (http://www.chinesecubes.com) allows consumers to learn Chinese through fun stories at every level by creating an interactive reading and learning experience.
• ENSKRI (http://www.enskri.com) has created a patent pending system that allows purchasers of ebooks and other digital items to add personalized messages containing video, text and images for gifting or other purposes.
• IFLIST (www.iflist.com) is committed to providing every book and story a platform to garner public support with the ultimate goal of getting optioned. It also builds a valuable, creative platform and informative resource for the arts and entertainment industry.
• KADAXIS (http://kadaxis.com) Kadaxis helps publishers to dramatically increase the long term ROI on a title, by analyzing the full text of books to derive metadata and increase discoverability.
• LIBRARY FOR ALL (https://www.libraryforall.org) developed a Library application that delivers ebooks to low-cost devices such as tablets, mobile phones, and PCs. It is accessible in low-bandwidth environments via mobile phone networks.
• MOUNTCASTLE (www.mountcastlecompany.com) is an independent educational children’s book publishing company that also develops supplemental digital product to enhance learning through interactive content.
• NOVELRY (http://novelry.com) is a discovery engine for readers who want the convenience of online shopping but aren’t satisfied with computer-generated recommendations.
• PUBSLUSH (http://pubslush.com) is a crowdfunding and marketing platform for the literary world. This niche platform provides a way to raise money and gauge audience response for literacy-based projects while supporters make financial pledges, bringing ideas to life.
• QLOVI (https://www.qlovi.com/) Qlovi is a literacy innovation company that provides free software for k-12 teachers alongside time-base eBook purchases. Qlovi’s software allows teachers to assess and track students’ reading and writing skills to accelerate achievement.
• RIFFLE (http://www.rifflebooks.com) provides tools for creating and curating reviews, reading lists, book quotes, recommendations, and author interviews. It’s a social media platform and word-of-mouth network that pushes book related content into Twitter, Tumblr and Facebook.
• SCREWPULP (http://www.screwpulp.com) is an eBook marketplace for self-published authors that utilizes a demand-driven pricing model.
• SNAPPLIFY (www.snapplify.com) is a digital publishing solutions provider enabling publishers to sell their content globally.
• TAKE PRIDE LEARNING (http://iknowabc.com) has created an enhanced and interactive digital books platform for children ages 2 to 6.