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The SimCity Debacle: Another lesson in why DRM is a bad idea
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The SimCity Debacle: Another lesson in why DRM is a bad idea
March 15, 2013 | 11:00 am
By Joanna Cabot
For anyone who is still not convinced that DRM, as a concept, is a terrible idea, the recent Sim City debacle illustrates why.
The short version is, software publisher EA so feared ‘piracy’ of the latest Sim City incarnation that they crippled the game to require a live Internet connection (to its authentication servers) at all times—not just on startup, but during play too.
They dressed up the requirement in a sort of social play feature, which, to be fair, did add some cool features to the game. But there was no solo player mode. You had to play in the ‘social’...



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