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Posts tagged interactive e-books

Interactive graphic novel Midnight Rises by John Scalzi interacts with new mobile shooter game
February 5, 2015 | 6:07 pm

midnightrisesInteractive book apps may not yet have set the world on fire, but there is at least one place for them—as an adjunct to video games. On January 28, 2015, Industrial Toys LLC released Midnight Rises, an interactive graphic novel application for iOS. The e-comic serves as a prelude to Midnight Star, a mobile shooter game which Industrial Toys LLC released for iOS today. (Both applications are expected to come to Android “sometime soon.”) Midnight Rises was written by John Scalzi, with art by Mike Choi and music by Serj Tankian. The first chapter is free; the next two are 99...

Jumsoft releases five new iBooks Author templates
February 17, 2013 | 3:39 pm

Two weeks after Apple unveiled its iBooks Author program for designing interactive e-books, template king Jumsoft was there with its first set of iBooks Author templates, dubbed Book Palette. Jumsoft has now expanded that collection to 25 with the announcement of five new designs that offer “ … upmarket design quality at a reasonable price.” The five new templates include the crisp Decorum, the elegant Royal Title, and the colorful Taste Buds designs. All 25 templates contain the full set of standard sections and page layouts provided in the iBooks Author app, including covers, chapter pages, text pages, tables of contents, glossary pages and more....

Turning the Page to Cinematic and Game-Like E-Books: Introducing Scotland’s Digital Adaptations
December 15, 2012 | 11:32 am

  We’ve carried posts before that posited that e-books had not yet reached the watershed moment where they became more than an attempt to reproduce one medium in another. (The way that television was originally “radio with pictures,” for instance.) At the moment, they’re just “printed books on digital screens.” And while that’s fine for the people who just want another way to read printed books, video game developer Simon Meek thinks that they’re still not reaching out to modern audiences. Meek has the idea of doing for the gaming generation what PBS used to do for the television generation: adapting classic...

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