Posts tagged cross-platform
Valve increases digital sales with innovative promotion; can publishers learn from this example?
April 26, 2011 | 12:34 pm
Even though this is an e-book blog, from time to time I poke my nose over into the world of computer gaming to point out some parallels. You could say that Internet game distribution is a sort of first cousin of the e-book, as they share a lot of commonalities. They’re both about telling stories—in books, you read the stories, but in games you experience them. More importantly, both started out as strictly physical means of media distribution—dead trees for books, dead dinosaur discs for games—but have moved into the digital forum where they’re more vulnerable to bit-copying...
E-book publishers should learn about cross-platform availability from Valve
March 8, 2010 | 6:46 pm
Today Valve Software officially announced that its Steam digital game distribution platform will be coming to the Macintosh in April. But they are not stopping there. Macintosh owners who have already purchased the PC version of compatible Valve games (those built on the Source engine, such as Half-Life 2, Portal, and Left 4 Dead) will get the Macintosh version free. (And this will continue into the future, too: buying a new game will get you both versions from now on.) Imagine if buying the Kindle version of an e-book bought you the eReader version, too for one price—and...



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