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	<title>Comments on: The Gamification of Books: Good Idea, or Bad?</title>
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		<title>By: Frank Lowney</title>
		<link>http://www.teleread.com/ebooks/the-gamification-of-books-good-idea-or-bad-idea/comment-page-1/#comment-1244332</link>
		<dc:creator>Frank Lowney</dc:creator>
		<pubDate>Tue, 26 Feb 2013 18:09:07 +0000</pubDate>
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		<description>Gamification sounds trivial or even gimmicky but it is based on serious scholarship in game theory and, in education, as &quot;serious games.&quot;  See: http://archive.futurelab.org.uk/projects/games-in-education
Engaging the reader in some sort of quest is an old idea.  Reading a &quot;whodunit&quot; for example.  Taking that common sense and adding what has been learned about games and gaming in the last few decades is what this is all about.  
I was reading a free eBook from O&#039;Reily on a recent plane trip entitled, &quot;The Best of TOC&quot; and was struck by the number of times gaming and game theory were mentioned.  Obviously, its on the minds of influential people in the eBook space.</description>
		<content:encoded><![CDATA[<p>Gamification sounds trivial or even gimmicky but it is based on serious scholarship in game theory and, in education, as &#8220;serious games.&#8221;  See: <a href="http://archive.futurelab.org.uk/projects/games-in-education" rel="nofollow">http://archive.futurelab.org.uk/projects/games-in-education</a><br />
Engaging the reader in some sort of quest is an old idea.  Reading a &#8220;whodunit&#8221; for example.  Taking that common sense and adding what has been learned about games and gaming in the last few decades is what this is all about.<br />
I was reading a free eBook from O&#8217;Reily on a recent plane trip entitled, &#8220;The Best of TOC&#8221; and was struck by the number of times gaming and game theory were mentioned.  Obviously, its on the minds of influential people in the eBook space.</p>
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