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Kool-AidCan anyone please tell me why I need the endlessly hyped Second Life when I have Pat Conroy?

This past afternoon I revisited the household of the Great Santini and peered through the windows at the sailboats bobbing in the river outside. I was there in a way that no VR simulation could take me, regardless of the enthusiasm of the SL cultists.

I can see some wonderful uses for Second Life—I’ll keep my mind open—but as a reader fond of traditional fiction, I find myself more and more appalled at SL as just another high-tech time sink. Tonight I had to upgrade my software yet again, and my password was lost in the process.

New VR, old-fashioned tech hell

On-screen instructions say I should contact tech support, but should I bother? I’d rather catch up on my book reading and on RSS feeds relating to books and e-books. I’ve got enough media in my life, thank you very much, and millions of other people would probably feel the same way.

In fact, a recent poll suggest that porn isn’t parents’ biggest problem with TV and the Internet. No, it’s the time that the tech-based entertainment devours.

“Some 57 percent of 1,138 U.S. parents surveyed were either very concerned or strongly concerned about children spending too much of their time with different media outlets,” Reuters says in a summary of a poll commissioned by Common Sense Media. “By comparison, about 45 percent of parents said they were as concerned about their kids engaging in sex or using alcohol.”

No reason for public libraries to worsen the problem

In the wake of findings like this, should public libraries plan to splurge millions in tax money to reduce the number of hours that children spend with parents? Have SL boosters in the library world really thought this through sufficiently? And how about all the constructive questions that Rochelle Hartman, an ALA councilor, has raised?

Tell me, SL fans. Is this expensive service really what the schools and libraries need when basic digital and educational divides persist? Compared to alternatives, will SL encourage more traditional literacy and sustained thought? And how about SL’s effect on The Long Tail about which so many e-bookers are fond?

SL as a threat to the Long Tail

Couldn’t SL-style services harm the e-book Long Tail in two ways? First, might they not steal people’s money and time away from e-text, especially from non-brand names? Second, couldn’t virtual worlds result in the creation of even more dreck than we have today? The less time people spend reading, the worse their own books will be. VR surfing steals time from text. E-book originals and POD works as a group are bad enough; we don’t need VR to drive down standards even more.

I also wonder about the cost of small publishers having to struggle with a Second Life presence. The Web can eat up enough hours and dollars. I’d love for publishers to be able to spend more on authors and editors and less on tech. While that’s a dream, it’s a much-cherished fantasy.

Granted, Macmillan and others are experimenting with book-selling efforts within SL. Still, I wonder what is so awesome about flipping the pages of a virtual book—I’d rather just click on a sample chapter on the Web, perhaps with videos or audios to accompany it.

SL vs. You Tube: Why I prefer the latter

No Lud here. While much of You Tube is derivative, just reproductions of commercial media, I believe that it at least provides an opportunity to post audios and videos from Real Life (disclosure: I’m a very small Google shareholder). SL is different, essentially a retreat into fantasy. Damn it, I don’t want to squander my time amid avatars and landscapes that together look like one big San Diego. I’d rather spend my Real Life hours with my wife, my e-book time with Pat Conroy or Charles Dickens, and my Web time with articulate TeleBlog participants like Branko Collin, Garson Poole, Robert Nagle, Pond, newcomers like Suw, and, certainly, Jon Noring, even if he and I disagree over SL.

While SL might be wonderful for certain specialized educational and library needs and while I can see its potential for corporate training and planning and certain kinds of marketing—the reasons I’m keeping my mind open—I hate the thought of SL becoming the next Web. It may very well happen, but I won’t like it. SL, when I’ve visited at the insistence of the Kool-Aid drinkers, has not been fun for me; I don’t especially enjoy moving my avatar around; I feel like the proverbial politician on the rubber chicken circuit—forced to be in a place that, given my druthers, I’d rather avoid. I’m just grateful I’m not quadriplegic. E-books are friends of motion- and vision-impaired, while SL could well be the enemy in many cases.

Although SL could be integrated with e-books—I’m all in favor of such experimentation—I am still concerned over all VR-based interactivity overwhelming the carefully assembled thoughts of the authors and the text-based feedback of readers. I don’t want to have to wander through SL or an equivalent to enjoy a book. I’m even grouchy about predictions that today’s youth will avoid old-fashioned books that don’t have MySpace Web links; but at least that’s not quite in the same league of distraction as SL.

No, I won’t blame the messengers. But isn’t it possible that through good parenting and mentoring of children, people should work to get the young excited about old-fashioned books in both p- and e-forms—instead of being complacent about the present mess? Better that society’s dollars go for in-person and We-based mentoring projects than a youthful version of SL, even with mentors. Web-based mentoring would be far more cost-effective, and the in-person kind, when possible, won’t hurt, either.

Instead of investing in Second Life activities to try to grow the demand for books, publishers should work much more closely with the best marketers of all—schools and libraries—while making clear that books should not be neglected in favor of mere “information literacy.” I love the Web. But it’s not a Conroy replacement; nor is SL.

On a more positive note…

Compared to SL, I’m far more enthusiastic about a Web-related effort that Robert Nagle has in the works, something that will reflect the creativity and passion of people on the Texas plains and beyond. Robert can tell you more when he’s ready.

 
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