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VR Rome“How do you say megabyte in Latin? Ancient Rome was reborn—as a virtual city—today, when a team of American and Italian academics unveiled Rome Reborn, a real-time 3-D computer reconstruction that allows visitors to navigate the ancient city as if it were 320 A.D. again. Thanks to the complex software run on PCs, modern visitors can fly over the ancient city, pan down into the Colosseum, cruise the Roman Forum and stroll into the Senate building.” – Newsweek.

The TeleRead take: The ten-year, $2M project, alas, lacks a business plan to provide for sufficient server-load capacity, so the best you can do is enjoy the videos—while hoping that the whole works can show up someday in a Second Life-ish area. Of course, this is as good an argument as any for standards to facilitate such portings and for scholars and others to build their worlds in public areas, ideally not just owned by individual corporations.

I continue to worry about libraries, foundations and others eventually diverting precious resources from books and other texts to VR. But if it’s to be done, it needs to be done efficiently and with maximum benefit to the public. With combined resources, the burden shouldn’t be as heavy.

And the scholars have chosen an excellent virtual subject, given the importance of local geography in literature, including the classical variety. Theoretically—maybe this is already happening—you could click on a geographical area within the VR worlds and see relevant passages from great works. Or in the other direction, you could take a tour keyed to, say, the poetry of Virgil.

A theater-style project in California will commercial the work here, but I’d hope that someday it could be coming to a PC near you—ideally the one two feet away.

Related: Science Daily article and other stories via Google News.

 
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