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articlelarge Earlier today, I happened to be looking back at a post I wrote three months ago, casting the iPod Touch as “Apple’s game-changer”. Today in the New York Times, Jenna Wortham wrote that “Apple’s game-changer” is something else: the entire App Store concept.

“[Before the App Store came about, it] took six to nine months to build a relationship with a carrier, maybe a quarter-million to get the infrastructure built, and the company took 50 percent or more from each dollar,” [Flurry marketing executive Peter] Farago says, a process that limited access to mobile platforms. “Apple has helped create a much healthier middle class of developers and expanded the pie for everyone.”

This fairly lengthy article looks in depth at not only Apple’s App Store, but the stores (current or coming) of its competitors—Blackberry, Palm, Android, and Windows.

It is not uniformly positive in its outlook, either. It notes Apple’s reputation for a difficult approval process, as well as the difficulty of finding any one specific app when there are over 100,000 available. It likewise points out the flaws in the other stores, as well as their benefits.

As much as I think the term “game changer” is by and large overused, it may be apt in this case. Not only is Apple’s App Store something special for the iPhone, but the success of the idea has sparked imitation in all of its major competitors. The smartphone landscape has been altered irrevocably.

Or, if you will, the game has been changed.

 
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