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kidsiphone The iPhone, iPod Touch, and iPad make great educational platforms for youngsters; we’ve run many stories on their potential in that respect. But Danial Donahoo from Wired’s “GeekDad” blog wonders if there may now be too much of a mediocre thing.

The iPhone app development model, Donahoo notes, has led to a kind of “gold rush” mentality, in which everyone develops obvious apps as quickly as possible hoping to be the first (or fifth, or twenty-fifth) to market and “strike it rich.”

Consequently, there are a lot of apps for kids that are not well thought through, not developmentally appropriate, or simply way too generic! And, in my professional life and personal life having reviewed and played a lot of these games I think it is time to ask developers to start focusing on quality, rather than quantity.

He points to a screenshot of “News & Noteworthy” education apps, 19 out of 20 of which teach ABCs. Do we, he asks, really need that many alphabet apps?

Donahoo lists some examples of potentially great educational apps that are sorely missing—digital building blocks, for example, or gyroscope/accelerometer-aided physics applications.

Where is the application that uses computer programming concepts and ideas I haven’t thought of yet because I am not smart enough, and creates something that becomes essential to all children’s learning and development and can only exist on the iPad?

A major basis behind the TeleRead idea is the use of mobile reading devices in education. But iPhones and iPads (and in fact mini-tablets and tablets in general) have a lot more potential for learning than just as reading devices, and Donahoo is right that a lot of this potential is being sadly neglected.

 
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