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Games

How digital media have changed my buying habits
December 17, 2011 | 12:56 pm

How are digital media changing our buying habits? They are changing them, there’s no question, but we often don’t think about how. But something that’s happened over the last few days has led me to think about it. Of all electronic forms of media, I think that computer games (and other software, true, but I’m focusing on games here) are one of the most closely related to e-books, though perhaps they’re a little closer to digital music. As with books and music, they used to come solely on physical media that we buy not for the physical medium...

Putting Skyrim in-game books on your e-reader
November 30, 2011 | 11:15 am

The-Elder-Scrolls-V-Skyrim_pcOne of the hottest new computer games is the latest entry in the Elder Scrolls franchise, Skyrim. Although I haven’t played the game myself, it seems that one element of the game is that it includes a bunch of in-game books, some of them quite long, that go into the backstory of the game world and various things in it. As Jeremy Hill notes on our sister blog Gamertell, there are so many of them that there just isn’t time to read them while in the game (where there are, obviously, better things to do, like killing dragons). ...

Ubisoft developer blames lack of PC support on piracy , then backtracks
November 29, 2011 | 12:13 pm

I_Am_AliveEven as Gabe Newell of Valve continues to lecture that piracy is brought on by companies offering poor service rather than an unwillingness to pay for games, some game companies seem to have a hard time learning the lesson. Zachary Knight at Techdirt reports that last week, Ubisoft Shanghai creative director Stanislas Mettra seemed to imply that a PC version of the game I Am Alive would not be coming out because there were too many pirates and not enough customers on the PC platform. “If only 50,000 people buy the game then it’s not worth it,” he...

Black Library offers Christmas e-book bundles
November 29, 2011 | 11:52 am

Our sister blog GamerTell points out a set of game-related e-book deals for the holiday season. Games Workshop e-book publisher Black Library (whom we’ve covered here before) is offering a number of e-book and audiobook bundles for fans who haven’t bought in yet. Some of them are a little pricey. For example: Christmas Space Marine eBundle: Space Marines are always fun. This collection takes the best novels and novellas highlighting specific famous Space Marine battle. In total, you get seven novels and four novellas for $75.89. Though when you look at the individual books in the bundle, it doesn’t appear that you’re...

Virtual worlds and interactive writing
November 23, 2011 | 11:31 am

PMOn FutureBook, Steve Richards (managing director of social media agency Yomego) has a brief piece looking at the rising popularity of online worlds (such as Pottermore and Scholastic’s Horrible Histories World) as ways to market books to kids. He offers a number of suggestions for how the runners of those virtual worlds can make them more attractive and user-friendly to their target audience. Online environments don’t signal the death of reading – far from it. They can actively promote books to children, and pique their interest in new characters and stories. But just as a child...

Is adding sound and video to books really the best way to ‘create a new narrative form’?
November 14, 2011 | 12:16 pm

The Literary Platform has an essay by Richard Beard, Director of the National Academy of Writing, on how writers can help create a new narrative form. The form in question seems to be the appbook—Beard discusses how adding multimedia and clever organization methods for the digital form can turn printed books into something “new” on the tablet. (One example he brings up is myFry, the app edition of Stephen Fry’s latest autobiography (which I covered last year). Beard thinks such apps are a good starting point, though he is careful to differentiate this from run-of-the-mill “enhanced” e-books that...

Fighting e-piracy in Russia: Litres.ru and Valve Software
October 28, 2011 | 6:15 pm

I found a pair of unrelated stories concerning Russia and piracy today in my Google Reader trawl that make for an interesting juxtaposition. On Publishing Perspectives, Daniel Kalder interviews Sergey Anuriev, the CEO of Russian e-publisher Litres.ru. At the time the company was founded in 2007, there was no legitimate e-book business in Russia—it was “a 100% pirate market.” But at the time it launched, new legislation had founded new civil courts in Russia, which made it easier to fight piracy. At the moment, the Russian e-book market is still very small, and Anuriev estimates that still 90%...

New Kindle first looks, and can the Kindle Fire beat Apple for gaming?
September 28, 2011 | 2:19 pm

amazon-official-kindle-touchEngadget has a couple of first looks at the new Kindle and Kindle Touch, including a video of the Touch in action (that doesn’t seem to be working at the time of this writing). As expected, the loss of the keyboard handicaps the basic Kindle slightly, as now any letter-based interactions have to be entered through an on-screen virtual keyboard. But on the other hand, for a “pure” e-reader, typing is only something you do occasionally anyway, so it may not be that much of a handicap in the long run. Certainly Kobo and Sony don’t seem to have found...

GameStop apologizes for removing digital download coupon from retail game
August 27, 2011 | 2:28 pm

The dichotomy between physical and electronic delivery of media doesn’t just strike the book world. As I’ve noted a few times in the past, computer games have also been moving to electronic delivery, most notably via Valve’s Steam system, but other companies such as GameStop have been trying to roll their own as well. Digital delivery of games can allow game publishers to do some interesting things. For instance, buying any Valve game box in the store includes a free Steam-based on-line version of it that players can download forever even if they lose the retail disks, Also,...

Virtual worlds could be game changer for e-books
August 23, 2011 | 10:15 am

Ah, the term “game changer”. It gets bandied about a lot, whenever something comes along that’s so new and different that it…well…changes the game. I’ve used it myself, in reference to Apple’s iPod Touch. The latest game changer, according to the children’s publishing industry, is J.K. Rowling’s site Pottermore. By combining e-book sales with a virtual world, it offers an entirely new way to market e-books, and one that looks as though it could be wildly successful. An article on The Bookseller seems to think there’s something particularly special and attractive about virtual worlds. ...

GenCon Interview: Jason Bulman, lead designer for the Pathfinder RPG
August 15, 2011 | 11:04 pm

pathfinderThe Pathfinder role-playing game was originally developed under the Open Gaming License as a “replacement” for D&D 3.5th edition after Hasbro announced it would no longer be supporting the game. Hasbro was changing over to its new, streamlined D&D 4th Edition rules, which suddenly left all the 3.5th-edition supplements its OGL had fomented without an available master rule set. However, the Open Game License meant that Paizo, Pathfinder’s developer, was free to take the core of the D&D rule set and create a new, compatible game around them. One noteworthy thing about Pathfinder was that the entire full-length version...

GenCon interview: Phil Reed, COO of Steve Jackson Games
August 10, 2011 | 11:08 pm

philreedDuring GenCon, I had the opportunity for a brief interview with Phil Reed, Chief Operating Officer at Steve Jackson Games, in which we discussed e23, Steve Jackson Games’s PDF e-book store. We’ve mentioned the store a time or two in the past, as when “Reverend Pee Kitty” talked about how the program had expanded beyond its original intended goals. I took the chance to find out from Mr. Reed some more about how this program was working. Me: What gave you the idea to do e23? Phil: When I joined the company in '99 it was already in...