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StoryBundle.com brings Humble Bundle model to e-books
February 8, 2012 | 12:24 am

storybundleRemember the Humble Indie Bundle, the Humble Indie Bundle 2, and various successors? They applied the pay-what-you-want model to selling sets of popular independently-developed computer games, and have reportedly made a lot of money for the developers, as well as for the charities that they also support. Now a new site, StoryBundle.com, has sprung up that promises to do for e-books what the Humble Bundle does for games: select a few quality independent e-books and allow people to set their own price for the DRM-free bundle. It still seems to be in the planning stages—the site is taking the...

BioWare pledges to fix Mass Effect: Deception novel; fix could be easy for e-book version
February 7, 2012 | 12:32 am

A trio of articles from our sister blog Gamertell bring up an interesting situation with at least a bit of relevance to e-books. The popular BioWare video game series Mass Effect has had a series of spinoff novels, depicting events that take place elsewhere in the game universe simultaneously with the games. The first three of those novels were written by one of the games’ writers, Drew Karpyshyn. I’ve read them, and they told some very interesting stories, part of which formed backstory that was brought up in the first game. But for whatever reason, the most recent...

Fighting piracy without DRM is not always successful
February 3, 2012 | 12:00 am

Gizmodo reprints an article from Maximum PC about “seven ways to stop piracy without DRM”—aimed at computer game developers, but also mostly applicable to other media that are traditionally DRM’d, such as movies, music, or e-books. The suggestions combine the sorts of things that folks like Valve’s Gabe Newell have been saying for years with some other creative practices that game studios have been trying lately. The suggestions include things like built-in deterrents, waiting to release games until more bugs had been worked out, giving paying customers extra content, and engaging with the community. Some of these solutions...

Wizards of the Coast announces new edition of Dungeons & Dragons
January 9, 2012 | 1:15 pm

phb_v35Not specifically e-book-related, but the news has just come out that Wizards of the Coast will be publishing a 5th edition of the Dungeons & Dragons RPG. Since taking ownership of  the property in 1997, Wizards of the Coast has produced two and a half new editions of the game, experimented with open-style licensing, and subsequently moved away from it. It inspired the creation of a cloned game system, Pathfinder, when fans got upset that the 3rd/3.5th edition mechanics were being totally thrown over in favor of more MMO-like play in 4th edition. Seeing a new edition come out...

How digital media have changed my buying habits
December 17, 2011 | 12:56 pm

How are digital media changing our buying habits? They are changing them, there’s no question, but we often don’t think about how. But something that’s happened over the last few days has led me to think about it. Of all electronic forms of media, I think that computer games (and other software, true, but I’m focusing on games here) are one of the most closely related to e-books, though perhaps they’re a little closer to digital music. As with books and music, they used to come solely on physical media that we buy not for the physical medium...

Putting Skyrim in-game books on your e-reader
November 30, 2011 | 11:15 am

The-Elder-Scrolls-V-Skyrim_pcOne of the hottest new computer games is the latest entry in the Elder Scrolls franchise, Skyrim. Although I haven’t played the game myself, it seems that one element of the game is that it includes a bunch of in-game books, some of them quite long, that go into the backstory of the game world and various things in it. As Jeremy Hill notes on our sister blog Gamertell, there are so many of them that there just isn’t time to read them while in the game (where there are, obviously, better things to do, like killing dragons). ...

Ubisoft developer blames lack of PC support on piracy , then backtracks
November 29, 2011 | 12:13 pm

I_Am_AliveEven as Gabe Newell of Valve continues to lecture that piracy is brought on by companies offering poor service rather than an unwillingness to pay for games, some game companies seem to have a hard time learning the lesson. Zachary Knight at Techdirt reports that last week, Ubisoft Shanghai creative director Stanislas Mettra seemed to imply that a PC version of the game I Am Alive would not be coming out because there were too many pirates and not enough customers on the PC platform. “If only 50,000 people buy the game then it’s not worth it,” he...

Black Library offers Christmas e-book bundles
November 29, 2011 | 11:52 am

Our sister blog GamerTell points out a set of game-related e-book deals for the holiday season. Games Workshop e-book publisher Black Library (whom we’ve covered here before) is offering a number of e-book and audiobook bundles for fans who haven’t bought in yet. Some of them are a little pricey. For example: Christmas Space Marine eBundle: Space Marines are always fun. This collection takes the best novels and novellas highlighting specific famous Space Marine battle. In total, you get seven novels and four novellas for $75.89. Though when you look at the individual books in the bundle, it doesn’t appear that you’re...

Virtual worlds and interactive writing
November 23, 2011 | 11:31 am

PMOn FutureBook, Steve Richards (managing director of social media agency Yomego) has a brief piece looking at the rising popularity of online worlds (such as Pottermore and Scholastic’s Horrible Histories World) as ways to market books to kids. He offers a number of suggestions for how the runners of those virtual worlds can make them more attractive and user-friendly to their target audience. Online environments don’t signal the death of reading – far from it. They can actively promote books to children, and pique their interest in new characters and stories. But just as a child...

Is adding sound and video to books really the best way to ‘create a new narrative form’?
November 14, 2011 | 12:16 pm

The Literary Platform has an essay by Richard Beard, Director of the National Academy of Writing, on how writers can help create a new narrative form. The form in question seems to be the appbook—Beard discusses how adding multimedia and clever organization methods for the digital form can turn printed books into something “new” on the tablet. (One example he brings up is myFry, the app edition of Stephen Fry’s latest autobiography (which I covered last year). Beard thinks such apps are a good starting point, though he is careful to differentiate this from run-of-the-mill “enhanced” e-books that...

Fighting e-piracy in Russia: Litres.ru and Valve Software
October 28, 2011 | 6:15 pm

I found a pair of unrelated stories concerning Russia and piracy today in my Google Reader trawl that make for an interesting juxtaposition. On Publishing Perspectives, Daniel Kalder interviews Sergey Anuriev, the CEO of Russian e-publisher Litres.ru. At the time the company was founded in 2007, there was no legitimate e-book business in Russia—it was “a 100% pirate market.” But at the time it launched, new legislation had founded new civil courts in Russia, which made it easier to fight piracy. At the moment, the Russian e-book market is still very small, and Anuriev estimates that still 90%...

New Kindle first looks, and can the Kindle Fire beat Apple for gaming?
September 28, 2011 | 2:19 pm

amazon-official-kindle-touchEngadget has a couple of first looks at the new Kindle and Kindle Touch, including a video of the Touch in action (that doesn’t seem to be working at the time of this writing). As expected, the loss of the keyboard handicaps the basic Kindle slightly, as now any letter-based interactions have to be entered through an on-screen virtual keyboard. But on the other hand, for a “pure” e-reader, typing is only something you do occasionally anyway, so it may not be that much of a handicap in the long run. Certainly Kobo and Sony don’t seem to have found...